OCS
OpenColor Standard

Substrate Reference

OCS defines six substrate types, each modeling how a physical medium affects perceived color. The Coated (C) substrate serves as the reference against which all others are measured.

Substrate Types

C

Coated

Smooth coated paper stock. Colors appear most vivid and saturated. The standard reference substrate for OCS.

Lightness Offset

0

Chroma Scale

100%

Texture

smooth

U

Uncoated

Uncoated paper stock. Ink absorbs into fibers, reducing saturation and slightly darkening colors.

Lightness Offset

-3

Chroma Scale

82%

Texture

matte

S

Screen

Digital display (sRGB). Colors are emitted light rather than reflected, appearing brighter with wider gamut potential.

Lightness Offset

+2

Chroma Scale

105%

Texture

glossy

T

Textile

Woven fabric (cotton/polyester blend). Dye absorption varies with weave, reducing chroma significantly.

Lightness Offset

-2

Chroma Scale

72%

Texture

woven

P

Plastic

Injection-molded or extruded plastic. Pigment is mixed into material, producing consistent but slightly muted results.

Lightness Offset

+1

Chroma Scale

90%

Texture

satin

F

Film

Transparent or translucent film substrate. Backlit or overlay use. Colors shift toward higher lightness with slight chroma loss.

Lightness Offset

+5

Chroma Scale

88%

Texture

glossy

Color Shift Model

Each substrate modifies the reference (Coated) color using two parameters:

  • Lightness Offset: Added to the L value. Positive values make colors appear lighter (e.g., backlit film), negative values darker (e.g., ink absorption on uncoated paper).
  • Chroma Scale: Multiplied with the C value. Values below 1.0 reduce saturation (e.g., textile dye absorption). Values above 1.0 increase it (e.g., screen emission).

The hue angle (H) is preserved across substrates. In practice, physical media may introduce very slight hue shifts, but OCS models the primary lightness and chroma effects.

Choosing a Substrate

  • Use C (Coated) as your default for highest fidelity color matching.
  • Use S (Screen) when the final output is digital display.
  • Use U (Uncoated) for natural, tactile print materials.
  • Use T (Textile) when specifying colors for fabric production.
  • Use P (Plastic) for product design and packaging.
  • Use F (Film) for signage, lightboxes, and translucent applications.